

Pull out your binoculars/rangefinder again and look in the direction of the crossroads north of Mike-26. Hop into the rear watch tower facing towards the north. Keep in mind that there are gaps in the fence so you don't have to run through the main gate. Once all remaining enemies in the compound are dead, this objective will be marked complete. Disembark again once you're on the outskirts of the facility and join the battle already in progress alongside Bravo squad. Rejoin your squad leader back at the MRAP downhill. Don't be too concerned though the mission will still proceed even if you didn't manage to hit them. However, if you weren't able to knock out all the required targets and ran out of mortar shells then this objective will be marked as having "failed". Once the targets are neutralised, your squad leader will radio the all-clear and authorise the main assault. Point your crosshairs at each one and direct a barrage with two HE shells apiece (taking out the rear watch tower helps but is not necessary). Of these targets, the only required ones are the two watch towers closest to your OP and the command centre.Ĭall in one fire mission at both towers and the command centre except for the one at the rear. You only have eight high-explosive (HE) mortar shells at hand so focus on the towers first. An AAF rifle squad scattered throughout the compound, standing in the centre of the grounds and near the parked MRAP/ IFV/ truck.The command centre/HQ with two garrisoned marksmen.Three watch towers, one near the front entrance to the west, another at the northern side to the east, and the (third) last facing toward the southern tip.There are a total of five targets to hit: You need to mark multiple targets for Charlie squad to hit with their mortar battery before the assault can begin. Equip your binoculars (or rangefinder) and look in the direction of the facility. Crouch when told to do so then stop at the bush near the marker.
#Military term for radio silence driver#
Once the driver stops, disembark and follow your squad leader to the observation post. You start off inside an MRAP being ferried to the outskirts of Air Station Mike-26. Do not alert the guards to your presence until the mortars have landed.( **) Any weapons, ammo, gear and/or backpacks salvaged from previous missions will carry on to this mission and can be equipped through the briefing equipment menu. ( *) This is the default loadout assuming that the player has not customised or collected different items from the previous mission and/or has chosen the Armoury's recommendation. Pool of weapons and equipment stockpiled at Maxwell's Armoury.Should they succeed in retaking the facility, the survivors can contact NATO MEDCOM and call for reinforcements. With the AAF spread thin across the island, Captain Scott Miller has decided that the opportunity to strike Air Station Mike-26 has presented itself. 3.3 Primary 3: Seize Air Station Mike-26.
